include('shared.lua') // Best material local Laser = Material("tripmine_laser") // Draw function ENT:Draw() self.Entity:DrawModel() if (LocalPlayer():GetEyeTrace().Entity == self.Entity && EyePos():Distance(self.Entity:GetPos()) < 512) then if (self:IsEntityPressing()) then self:DrawEntityOutline(1.5 + math.sin(CurTime() * 50) * 0.5) else self:DrawEntityOutline(1.0) end if (self:GetOverlayText() != "") then AddWorldTip(self.Entity:EntIndex(), self:GetOverlayText(), 0.5, self.Entity:GetPos(), self.Entity) end end local Trace = {} Trace.start = self.Entity:GetPos() Trace.endpos = self.Entity:GetPos() + (self.Entity:GetUp() * self:GetEntityLength()) Trace.filter = self.Entity local TR = util.TraceLine(Trace) local Position = self.Entity:GetPos() render.SetMaterial(Laser) if (self:IsEntityPressing()) then render.DrawBeam(Position, TR.HitPos, 16, 0.2, 0.8, Color(0, 255, 0, 200)) else render.DrawBeam(Position, TR.HitPos, 16, 0.2, 0.8, Color(255, 0, 0, 200)) end end