// Client AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") // Include include('shared.lua') // Initialize function ENT:Initialize() self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) self.Entity:SetUseType(ONOFF_USE) self.Entity:SetNetworkedInt(0, 0) end // Setup function ENT:Setup() // Timer self.Entity.Timer = "Timer Tool: "..self.Entity:EntIndex() timer.Remove(self.Entity.Timer) timer.Create(self.Entity.Timer, self.Entity.Interval, 0, self.Press, self.Entity) end // When entity is removed function ENT:OnRemove() timer.Remove(self.Entity.Timer) end // Toggle the entity function ENT:Press() local Player = self:GetEntityPlayer() local Index = self:GetEntityIndex() local Key = self:GetEntityKey() numpad.Activate(Player, _, {Key}, Index) numpad.Deactivate(Player, _, {Key}, Index) end