ENT.Type = "anim" ENT.Base = "durgz_base" ENT.PrintName = "Alcohol" ENT.Nicknames = {"booze", "beer", "alcohol", "Bud Light"} ENT.OverdosePhrase = {"drank too much", "got poisoned on"} ENT.Author = "cheesylard (inspired by ninjers)" ENT.Category = "Drugs" ENT.Spawnable = true ENT.AdminSpawnable = true ENT.Information = "Drink your troubles away..." ENT.TRANSITION_TIME = 6 if(CLIENT)then killicon.Add("durgz_alcohol","killicons/durgz_alcohol_killicon",Color( 255, 80, 0, 255 )) local TRANSITION_TIME = ENT.TRANSITION_TIME; --transition effect from sober to high, high to sober, in seconds how long it will take etc. local HIGH_INTENSITY = 1; --1 is max, 0 is nothing at all local function DoAlcohol() if(!DURGZ_LOST_VIRGINITY)then return; end --self:SetNetworkedFloat( "SprintSpeed" local pl = LocalPlayer(); if( pl:GetNetworkedFloat("durgz_alcohol_high_start") && pl:GetNetworkedFloat("durgz_alcohol_high_end") > CurTime() )then if( pl:GetNetworkedFloat("durgz_alcohol_high_start") + TRANSITION_TIME > CurTime() )then local s = pl:GetNetworkedFloat("durgz_alcohol_high_start"); local e = s + TRANSITION_TIME; local c = CurTime(); local pf = (c-s) / (e-s); DrawMotionBlur( 0.03, pf*HIGH_INTENSITY, 0); elseif( pl:GetNetworkedFloat("durgz_alcohol_high_end") - TRANSITION_TIME < CurTime() )then local e = pl:GetNetworkedFloat("durgz_alcohol_high_end"); local s = e - TRANSITION_TIME; local c = CurTime(); local pf = 1 - (c-s) / (e-s); DrawMotionBlur( 0.03, pf*HIGH_INTENSITY, 0); else DrawMotionBlur( 0.03, HIGH_INTENSITY, 0); end end end hook.Add("RenderScreenspaceEffects", "durgz_alcohol_high", DoAlcohol) end