AddCSLuaFile("shared.lua") include("shared.lua") ENT.MODEL = "models/drug_mod/the_bottle_of_water.mdl" ENT.HASHIGH = false ENT.LASTINGEFFECT = 0; --called when you use it (after it sets the high visual values and removes itself already) function ENT:High(activator,caller) self:Soberize(activator) end function ENT:SpawnFunction( plr, tr ) if not tr.Hit then return end local ent = ents.Create( self.Classname ) ent:SetPos( tr.HitPos + tr.HitNormal * self.MULTIPLY ) ent:Spawn() ent:Activate() return ent end