if (!PCTool) then include( "pcmod/sh_tool.lua" ) end TOOL.Name = "Keyboard" TOOL.Class = "pcspawn_keyboard" TOOL.Desc = "Spawns a keyboard" TOOL.Inst = { { "Spawn a keyboard" } } TOOL.ModelList = { "models/props_c17/computer01_keyboard.mdl", "models/props/cs_office/computer_keyboard.mdl" } TOOL.Type = "spawner" TOOL.SpawnType = "Hardware" TOOL.EntName = "Keyboard" TOOL.EntClass = "pcmod_keyboard" TOOL.DefaultMax = 8 TOOL.Model = TOOL.ModelList[ 1 ] local dat = PCTool.RegisterSTool( TOOL ) table.Merge( TOOL, dat ) if (SERVER) then function TOOL:BuildSetupData() return {} end end if (CLIENT) then function TOOL.BuildCPanel( panel ) local pf = "Tool_pcspawn_keyboard_" // Header panel:AddControl( "Header", { Text = "#" .. pf .. "name", Description = "#" .. pf .. "desc" } ) // Model select panel:AddControl( "PropSelect", { Label = "Model:", ConVar = "pcspawn_keyboard_model", Category = "pcmod", Models = list.Get( "mdls_pcspawn_keyboard" ) } ) end end // I suggest any people looking to learn to make STools do NOT look and learn from this code, it is not the conventional way of doing it. -thomasfn