if (!PCTool) then include( "pcmod/sh_tool.lua" ) end TOOL.Name = "Speaker" TOOL.Class = "pcspawn_speaker" TOOL.Desc = "Spawns a speaker" TOOL.Inst = { { "Spawn a speaker" } } TOOL.ModelList = { "models/props_junk/MetalBucket01a.mdl", "models/Chipstiks_PCMod_Models/Speakers/StandardSpeakerMetal.mdl" } TOOL.Type = "spawner" TOOL.SpawnType = "Hardware" TOOL.EntName = "Speaker" TOOL.EntClass = "pcmod_speaker" TOOL.DefaultMax = 8 TOOL.Model = TOOL.ModelList[ 1 ] local dat = PCTool.RegisterSTool( TOOL ) table.Merge( TOOL, dat ) if (SERVER) then function TOOL:BuildSetupData() return {} end end if (CLIENT) then function TOOL.BuildCPanel( panel ) local pf = "Tool_pcspawn_speaker_" // Header panel:AddControl( "Header", { Text = "#" .. pf .. "name", Description = "#" .. pf .. "desc" } ) // Model select panel:AddControl( "PropSelect", { Label = "Model:", ConVar = "pcspawn_speaker_model", Category = "pcmod", Models = list.Get( "mdls_pcspawn_speaker" ) } ) end end // I suggest any people looking to learn to make STools do NOT look and learn from this code, it is not the conventional way of doing it. -thomasfn