/******************************* Dynamic Memory Gate for Wiremod (C) Sebastian J. ********************************/ include('shared.lua') ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Initialize() end function ENT:OnRemove() end function ENT:Draw() self:DrawModel() Wire_Render(self) end function ENT:IsTranslucent() return false end function ENT:Think() end function ENT:GetOverlayText() return "Dynamic Memory (".. self:GetNWString("size") ..")" end