TOOL.Category = "Wire - Physics" TOOL.Name = "Field Generator" TOOL.Command = nil TOOL.ConfigName = "" TOOL.ClientConVar[ "type" ] = "" TOOL.ClientConVar[ "workonplayers" ] = "1" TOOL.ClientConVar[ "ignoreself" ] = "1" TOOL.ClientConVar[ "arc" ] = "360" if ( CLIENT ) then language.Add( "Tool_wire_field_device_name", "Field Generator Tool (Wire)" ) language.Add( "Tool_wire_field_device_desc", "Spawns a Field Generator." ) language.Add( "Tool_wire_field_device_0", "Primary: Create Field Generator" ) language.Add( "sboxlimit_wire_field_device", "You've hit Field Generator limit!" ) language.Add( "Undone_wire_field_device", "Undone Wire Field Generator" ) language.Add( "hint_field_type" , "You Must Select Field Type" ) language.Add( "hint_field_type" , "You Must Select Field Type" ) end if (SERVER) then CreateConVar('sbox_maxwire_field_device', 5) end TOOL.ClientConVar["Model"] = "models/jaanus/wiretool/wiretool_grabber_forcer.mdl" TOOL.FirstSelected = nil cleanup.Register( "wire_field_device" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_field_device" && trace.Entity:GetTable().pl == ply ) then return true end if ( !self:GetSWEP():CheckLimit( "wire_field_device" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local lType=self:GetClientInfo( "type" ); if string.len( lType ) < 2 then ply:SendHint( "field_type" , 0 ) return false end local wire_field_device_obj = Makewire_field_device( ply, trace.HitPos, Ang , self:GetClientInfo("Model") , lType , self:GetClientNumber("ignoreself") , self:GetClientNumber("workonplayers"), self:GetClientNumber("arc") ) local min = wire_field_device_obj:OBBMins() wire_field_device_obj:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_field_device_obj, trace.Entity, trace.PhysicsBone, true) undo.Create("wire_field_device") undo.AddEntity( wire_field_device_obj ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_field_device", wire_field_device_obj ) ply:AddCleanup( "wire_field_device", const ) return true end function TOOL:RightClick( trace ) return false end function TOOL:Reload( trace ) return false end if (SERVER) then function Makewire_field_device( pl, Pos, Ang, Model , Type , ignoreself , workonplayers , arc ) if ( !pl:CheckLimit( "wire_field_device" ) ) then return false end local wire_field_device_obj = ents.Create( "gmod_wire_field_device" ) if (!wire_field_device_obj:IsValid()) then return false end wire_field_device_obj:Setworkonplayers(workonplayers); wire_field_device_obj:Setignoreself(ignoreself); wire_field_device_obj:SetType(Type); wire_field_device_obj:Setarc(arc); wire_field_device_obj:SetAngles( Ang ) wire_field_device_obj:SetPos( Pos ) wire_field_device_obj:SetModel( Model ) wire_field_device_obj:Spawn() wire_field_device_obj:SetPlayer( pl ) wire_field_device_obj.pl = pl pl:AddCount( "wire_field_device", wire_field_device_obj ) return wire_field_device_obj end duplicator.RegisterEntityClass("gmod_wire_field_device", Makewire_field_device, "Pos", "Ang", "Model", "Type" , "ignoreself" , "workonplayers" , "arc" , "Vel", "aVel", "frozen") end function TOOL:UpdateGhostgmod_wire_field_device( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_field_device" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self:GetClientInfo("Model"), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostgmod_wire_field_device( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_field_device_name", Description = "#Tool_wire_field_device_desc" }) panel:AddControl("ComboBox", { Label = "#Type", Options = { Gravity = { wire_field_device_type="Gravity" }, Attraction = { wire_field_device_type="Pull" }, Repulsion = { wire_field_device_type="Push" }, Stasis = { wire_field_device_type="Hold" }, Wind = { wire_field_device_type="Wind" }, Vortex = { wire_field_device_type="Vortex" }, Flame = { wire_field_device_type="Flame" }, Pressure = { wire_field_device_type="Crush" }, Electromagnetic = { wire_field_device_type="EMP" }, Radiation = { wire_field_device_type="Death" }, Recovery = { wire_field_device_type="Heal" }, Acceleration = { wire_field_device_type="Speed" }, Battery = { wire_field_device_type="Battery" }, Phase = { wire_field_device_type="NoCollide" } } } ) panel:AddControl( "Checkbox", { Label = "Ignore Self & Connected Props:", Description = "Makes the Generator, and its contraption, Immune it its own effects.", Command = "wire_field_device_ignoreself" } ) panel:AddControl( "Checkbox", { Label = "Affect players:", Description = "Removes Player Immunity to fields.", Command = "wire_field_device_workonplayers" } ) panel:AddControl( "Slider" , { Type = "Float", Min = "0.1", Max = "360.0", Label = "Arc Size:" , Description = "The Arc( in Degrees ) taht the field is emitted, ( 0 or 360 for circle )" , Command ="wire_field_device_arc" } ); end