TOOL.Category = "Wire - Physics" TOOL.Name = "Freezer" TOOL.Command = nil TOOL.ConfigName = "" if CLIENT then language.Add( "Tool_wire_freezer_name", "Freezer Tool (Wire)" ) language.Add( "Tool_wire_freezer_desc", "Makes a controllable freezer" ) language.Add( "Tool_wire_freezer_0", "Primary: Click on the entity to be frozen" ) language.Add( "Tool_wire_freezer_1", "Left click to place the controller" ) language.Add( "undone_wirefreezer", "Undone Wire Freezer" ) end function TOOL:LeftClick( trace ) if ( trace.Entity:IsValid() && trace.Entity:IsPlayer() ) then return end if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum == 1 ) then if ( CLIENT ) then self:ClearObjects() self:SetStage(0) return true end local ply = self:GetOwner() local Ent1 = self:GetEnt(1) // Attach our Controller to the weld constraint local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local controller = MakeWireFreezerController( ply, trace.HitPos, Ang ) // Send Entity and Constraint info over to the controller controller:SendVars(Ent1) local min = controller:OBBMins() controller:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(controller, trace.Entity, trace.PhysicsBone, true) undo.Create("WireFreezer") undo.AddEntity( controller ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() self:ClearObjects() self:SetStage(0) elseif ( iNum == 1 ) then if ( CLIENT ) then return true end // Get information we're about to use self.Ent1 = self:GetEnt(1) self:SetStage(0) else self:SetStage( self:GetStage() + 1 ) end return true end if SERVER then function MakeWireFreezerController( pl, Pos, Ang ) local controller = ents.Create("gmod_wire_freezer") controller:SetPos( Pos ) controller:SetAngles( Ang ) controller:SetPlayer(pl) controller:Spawn() return controller end duplicator.RegisterEntityClass("gmod_wire_freezer", MakeWireFreezerController, "Pos", "Ang") end function TOOL.BuildCPanel( panel ) panel:AddControl( "Header", { Text = "#Tool_wire_freezer_name", Description = "#Tool_wire_freezer_desc" } ) end