TOOL.Category = "Wire - Detection" TOOL.Name = "HighSpeed Ranger" TOOL.Command = nil TOOL.ConfigName = "" if ( CLIENT ) then language.Add( "Tool_wire_hsranger_name", "Highspeed Ranger Tool (Wire)" ) language.Add( "Tool_wire_hsranger_desc", "Spawns a highspeed ranger for use with the wire system." ) language.Add( "Tool_wire_hsranger_0", "Primary: Create/Update Highspeed Ranger" ) language.Add( "sboxlimit_wire_hsrangers", "You've hit highspeed rangers limit!" ) language.Add( "undone_wirehsranger", "Undone Wire Highspeed Ranger" ) end if (SERVER) then CreateConVar( 'sbox_maxwire_hsrangers', 2 ) end TOOL.Model = "models/jaanus/wiretool/wiretool_range.mdl" cleanup.Register( "wire_hsrangers" ) function TOOL:LeftClick( trace ) if ( trace.Entity && trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_hsranger" && trace.Entity.pl == ply ) then trace.Entity:Setup() return true end if ( !self:GetSWEP():CheckLimit( "wire_hsrangers" ) ) then return false end if ( not util.IsValidModel( self.Model ) ) then return false end if ( not util.IsValidProp( self.Model ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_ranger = MakeWireHSRanger( ply, Ang, trace.HitPos ) local min = wire_ranger:OBBMins() wire_ranger:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld( wire_ranger, trace.Entity, trace.PhysicsBone, true ) undo.Create( "WireHSRanger" ) undo.AddEntity( wire_ranger ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_hsrangers", wire_ranger ) return true end if (SERVER) then function MakeWireHSRanger( pl, Ang, Pos ) if ( !pl:CheckLimit( "wire_hsrangers" ) ) then return false end local wire_ranger = ents.Create( "gmod_wire_hsranger" ) if ( !wire_ranger:IsValid() ) then return false end wire_ranger:SetAngles( Ang ) wire_ranger:SetPos( Pos ) wire_ranger:SetModel( Model( "models/jaanus/wiretool/wiretool_range.mdl" ) ) wire_ranger:Spawn() wire_ranger:Setup() wire_ranger:SetPlayer( pl ) wire_ranger.pl = pl pl:AddCount( "wire_hsrangers", wire_ranger ) return wire_ranger end duplicator.RegisterEntityClass( "gmod_wire_hsranger", MakeWireHSRanger, "Ang", "Pos" ) end function TOOL:UpdateGhostWireRanger( ent, player ) if ( !ent ) then return end if ( !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit) then return end if (trace.Entity && trace.Entity:GetClass() == "gmod_wire_hsranger" || trace.Entity:IsPlayer()) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self.Model ) then self:MakeGhostEntity( self.Model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireRanger( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_hsranger_name", Description = "#Tool_wire_hsranger_desc" }) end