TOOL.Category = "Wire - Physics" TOOL.Name = "Wire Magnet" TOOL.Command = nil TOOL.ConfigName = nil if ( CLIENT ) then language.Add( "Tool_wire_magnet_name", "Wired Magnet Tool" ) language.Add( "Tool_wire_magnet_desc", "Spawns a realistic magnet for use with the wire system." ) language.Add( "Tool_wire_magnet_0", "Primary: Create/Update Magnet Secondary: Grab model to use" ) language.Add( "WiremagnetTool_len", "Effect Length:" ) language.Add( "WiremagnetTool_stren", "Effect Strength:" ) language.Add( "WiremagnetTool_propfil", "Prop Filter:" ) language.Add( "WiremagnetTool_metal", "Attract Metal Only:" ) language.Add( "WiremagnetTool_starton", "Start On:" ) language.Add( "undone_wiremagnet", "Undone Wire Magnet" ) language.Add( "sboxlimit_wire_magnet", "You've hit wired magnets limit!" ) end if (SERVER) then CreateConVar('sbox_maxwire_magnets', 30) CreateConVar('sbox_wire_magnets_maxstrength', 10000) CreateConVar('sbox_wire_magnets_maxlen', 300) CreateConVar('sbox_wire_magnets_tickrate', 0.01) end TOOL.ClientConVar[ "leng" ] = "100" TOOL.ClientConVar[ "streng" ] = "2000" TOOL.ClientConVar[ "propfilter" ] = "" TOOL.ClientConVar[ "targetOnlyMetal" ] = 0 TOOL.ClientConVar[ "startOn" ] = 1 TOOL.ClientConVar[ "model" ] = "models/props_junk/PopCan01a.mdl" cleanup.Register( "wire_magnets" ) function TOOL:LeftClick( trace ) if ( trace.Entity && trace.Entity:IsPlayer() ) then return false end // If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end if (CLIENT) then return true end local ply = self:GetOwner() local leng = tonumber(self:GetClientNumber( "leng" )) local strength = tonumber(self:GetClientNumber("streng" )) local propfilter = tostring(self.ClientConVar[ "propfilter" ]) local targetmetal = tonumber(self:GetClientNumber( "targetOnlyMetal" ))==1 local starton = tonumber(self:GetClientNumber( "startOn" ))==1 //update if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_realmagnet" && trace.Entity:GetTable().pl == ply ) then trace.Entity:SetModel(self.ClientConVar[ "model" ]) trace.Entity:SetLength(leng) trace.Entity:SetStrength(strength) trace.Entity:SetPropFilter(propfilter) trace.Entity:SetTargetOnlyMetal(targetmetal) trace.Entity:ShowOutput() return true end if ( !self:GetSWEP():CheckLimit( "wire_magnets" ) ) then return false end local min = self.GhostEntity:OBBMins() local wire_ball = MakeWireMagnet( ply, trace.HitPos - trace.HitNormal * min.z, leng, strength, targetmetal, self.ClientConVar[ "model" ],propfilter) wire_ball:SetOn(util.tobool(starton)) local const = WireLib.Weld(wire_ball, trace.Entity, trace.PhysicsBone, true) local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 wire_ball:SetAngles(Ang) wire_ball:GetTable().pl=self:GetOwner() undo.Create("WireMagnet") undo.AddEntity( wire_ball ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_magnets", wire_ball ) ply:AddCleanup( "wire_magnets", const ) return true end function TOOL:RightClick(trace) if trace.Entity==nil or not trace.Entity:IsValid() then return false end if trace.Entity:IsWorld() then return false end self.ClientConVar[ "model" ]=trace.Entity:GetModel() return true end if (SERVER) then function MakeWireMagnet( ply, Pos, leng, strength, targetOnlyMetal,model,propfilter ) if ( !ply:CheckLimit( "wire_magnets" ) ) then return nil end local wire_ball = ents.Create( "gmod_wire_realmagnet" ) if (!wire_ball:IsValid()) then return false end wire_ball:SetPos( Pos ) wire_ball:PhysicsInit( SOLID_VPHYSICS ) wire_ball:SetMoveType( MOVETYPE_VPHYSICS ) wire_ball:SetSolid( SOLID_VPHYSICS ) wire_ball:SetStrength( strength ) wire_ball:SetLength( leng ) wire_ball:SetTargetOnlyMetal( targetOnlyMetal ) wire_ball:SetPropFilter( propfilter ) wire_ball:SetPlayer( ply ) wire_ball:SetModel(model) wire_ball:Spawn() ply:AddCount( "wire_magnets", wire_ball ) return wire_ball end duplicator.RegisterEntityClass("gmod_wire_realmagnet", MakeWireMagnet, "Pos", "Strength", "Len", "On", "PropFilter", "TargetOnlyMetal", "Backwards") end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_magnet_name", Description = "#Tool_wire_magnet_desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_hoverball", Options = { Default = { wire_magnet_len = "100", wire_magnet_strength = "2000", wire_magnet_starton = "1", wire_magnet_propfilter = "" } }, CVars = { [0] = "wire_magnet_len", [1] = "wire_magnet_strength", [2] = "wire_magnet_starton", [3] = "wire_magnet_propfilter" } }) panel:AddControl("Slider", { Label = "#WiremagnetTool_len", Type = "Float", Min = "1", Max = "100", Command = "wire_magnet_leng" }) panel:AddControl("Slider", { Label = "#WiremagnetTool_stren", Type = "Float", Min = "1", Max = "2000", Command = "wire_magnet_streng" }) panel:AddControl("CheckBox", { Label = "#WiremagnetTool_starton", Command = "wire_magnet_starton" }) panel:AddControl("TextBox",{ Label="#WiremagnetTool_propfil", MaxLen=500, Text="", command="wire_magnet_propfilter" }) end function TOOL:UpdateGhostWireMagnet( ent, player ) if ( !ent || !ent:IsValid() ) then return end local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() ) local trace = util.TraceLine( tr ) if (!trace.Hit || trace.Entity:IsPlayer() ) then ent:SetNoDraw( true ) return end if (trace.Entity:GetClass()=="gmod_wire_realmagnet") then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || string.lower(self.GhostEntity:GetModel()) != string.lower(self.ClientConVar[ "model" ])) then local _model = self.ClientConVar[ "model" ] if (!_model) then return end self:MakeGhostEntity( _model, Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireMagnet( self.GhostEntity, self:GetOwner() ) end