//Aircraft hud //port0 - ROLL //port1 - PITCH //port2 - YAW (heading) //port3 - speed (units/sec) //port4 - altitude (units) //port5 - radar altitude (put ranger under your plane, and attach to this) //port6 - flaps active, 1 or 0 //port7 - go to "Gates - Time", and find "Derivative". Attach this to derivative, and derivative to altitude (vertical speed) //Artiftical horizon in eax,0; //Roll in ebx,1; //Pitch //mul ebx,0.017453292; mul eax,0.017453292; add eax,1.57; div ebx,90; mul ebx,512; add ebx,256; mov #horizon_moveoffset.y,ebx; drotatescale eax,1; dmove horizon_moveoffset; dcolor art_sky; drectwh horizon_sky_offset,horizon_size; dcolor art_grnd; drectwh horizon_grnd_offset,horizon_size; dcolor hud_text; dsetsize 20; mov eax,-45; _horizon_text: mov ebx,eax; mul ebx,5.68; sub ebx,10; mov #horizon_textpos1.y,ebx; mov #horizon_textpos2.y,ebx; add ebx,9; mov #horizon_rectpos1.y,ebx; add ebx,2; mov #horizon_rectpos2.y,ebx; drect horizon_rectpos1,horizon_rectpos2; dwritei horizon_textpos1,eax; dwritei horizon_textpos2,eax; add eax,15; cmp eax,45; jle _horizon_text; //Reset dmove 0; drotatescale 0,1; //Border around art horizon dcolor border_color; drect border_p1,border_p2; drect border_p3,border_p4; drect border_p5,border_p6; drect border_p7,border_p8; dcolor border_color2; drect border_p9,border_p10; //Draw hud stuff mov #roll,port0; mov #pitch,port1; mov #hdg,port2; add #hdg,180; mov #spd,port3; div #spd,17.6; mov #alt,port4; add #alt,12000; div #alt,12; mov #ralt,port5; div #ralt,12; mov #vspd,port7; div #vspd,17.6; dcolor hud_text; dwritefmt hud_pos1,hud_text1; dsetsize 16; dwritefmt hud_pos2,hud_text2; dcolor hud_text; mov eax,port6; mul eax,0.75; add eax,0.25; dshade eax; dwritefmt hud_pos3,hud_text3; dexit; vec2f hud_pos1,50,20; string hud_text1,'ROLL %i %tPITCH %i%tHDG %i'; alloc roll; alloc pitch; alloc hdg; vec2f hud_pos2,45,120; string hud_text2,'SPD',10,'%ikt',10,10,'ALT',10,'%ift',10,10,'RALT',10,'%ift',10,10,'VSPD',10,'%ift/s'; alloc spd; alloc alt; alloc ralt; alloc vspd; vec2f hud_pos3,45,400; string hud_text3,'FLAPS'; vec2f horizon_textpos1,96,0; vec2f horizon_textpos2,-64,0; vec2f horizon_rectpos1,-50,0; vec2f horizon_rectpos2,50,0; color hud_text,64,255,64; color border_color2,255,255,255; color border_color,30,30,30; vec2f border_p1,0,0; vec2f border_p2,128,512; vec2f border_p3,384,0; vec2f border_p4,512,512; vec2f border_p5,128,0; vec2f border_p6,384,64; vec2f border_p7,128,448; vec2f border_p8,384,512; vec2f border_p9,128,254; vec2f border_p10,384,258; vec2f horizon_sky_offset,-256,-512; vec2f horizon_grnd_offset,-256,0; vec2f horizon_size,512,512; vec2f horizon_moveoffset,256,256; color art_sky,24,144,255; color art_grnd,192,72,0;