dcvxpipe 3; mov #regHWClear,0; //Stop hardware clearing dsetwidth 0.05; timer EAX; mov EDX,EAX; sub EDX,#PrevTime; //EDX = Delta time mov #PrevTime,EAX; mov EBP,0.4; //Speed of rotation mov ECX,8; DrawLoop: mov EAX,#Angle; mul EAX,1; fsin #EndPoint.X,EAX; mul EAX,2; fcos #EndPoint.Y,EAX; //HSL coloring fsin #HSL.R,EAX; mul #HSL.R,127; add #HSL.R,128; add EAX,1.57;// mul EAX,2; fsin #HSL.G,EAX; mul #HSL.G,127; add #HSL.G,128; add EAX,1.57;// mul EAX,2; fsin #HSL.B,EAX; mul #HSL.B,127; add #HSL.B,128; dcolor HSL; //Looks very nice dline StartPoint1,EndPoint; dline StartPoint2,EndPoint; dline StartPoint3,EndPoint; dline StartPoint4,EndPoint; mul EDX,EBP; add #Angle,EDX; loop DrawLoop; dexit; alloc Angle; alloc PrevTime; color HSL; vector2f EndPoint,0,0; vector2f StartPoint0,0,0; vector2f StartPoint1,1,1; vector2f StartPoint2,1,-1; vector2f StartPoint3,-1,-1; vector2f StartPoint4,-1,1;