AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') ENT.WireDebugName = "E2 Graphics Processor" function ENT:Initialize() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetUseType( SIMPLE_USE ) self.RenderTable = {} self.Outputs = WireLib.CreateOutputs( self, { "User [ENTITY]", "link [WIRELINK]" } ) WireLib.TriggerOutput( self, "link", self ) self.xScale = { 0, 512 } self.yScale = { 0, 512 } self.Scaling = false self.TopLeft = false end function ENT:Use( ply ) WireLib.TriggerOutput( self, "User", ply ) end function ENT:Think() WireLib.TriggerOutput( self, "User", nil ) end function ENT:SetEGPOwner( ply ) self.ply = ply self.plyID = ply:UniqueID() end function ENT:GetEGPOwner() if (!self.ply or !self.ply:IsValid()) then local ply = player.GetByUniqueID( self.plyID ) if (ply) then self.ply = ply end return ply else return self.ply end return false end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end