TOOL.Category = "Wire - Physics" TOOL.Name = "Nailer" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool_wire_nailer_name", "Nailer Tool (Wire)" ) language.Add( "Tool_wire_nailer_desc", "Spawns a constant nailer prop for use with the wire system." ) language.Add( "Tool_wire_nailer_0", "Primary: Create/Update Nailer" ) language.Add( "WireNailerTool_nailer", "Nailer:" ) language.Add( "WireNailerTool_Model", "Choose a Model:") language.Add( "sboxlimit_wire_nailers", "You've hit nailers limit!" ) language.Add( "undone_wirenailer", "Undone Wire Nailer" ) end if (SERVER) then CreateConVar('sbox_maxwire_nailers', 20) end TOOL.ClientConVar[ "forcelim" ] = "0" TOOL.ClientConVar[ "Model" ] = "models/jaanus/wiretool/wiretool_siren.mdl" local nailermodels = { ["models/jaanus/wiretool/wiretool_beamcaster.mdl"] = {}, ["models/jaanus/wiretool/wiretool_siren.mdl"] = {}}; cleanup.Register( "wire_nailers" ) function TOOL:LeftClick( trace ) if (!trace.HitPos) then return false end if (trace.Entity:IsPlayer()) then return false end if ( CLIENT ) then return true end local ply = self:GetOwner() local model = self:GetClientInfo( "Model" ) local flim = self:GetClientNumber( "forcelim" ) if ( trace.Entity:IsValid() && trace.Entity:GetClass() == "gmod_wire_nailer" && trace.Entity.pl == ply ) then trace.Entity:Setup( flim ) trace.Entity.Flim = flim return true end if ( !self:GetSWEP():CheckLimit( "wire_nailers" ) ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local wire_nailer = MakeWireNailer( ply, trace.HitPos, Ang, model, flim ) local min = wire_nailer:OBBMins() wire_nailer:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld(wire_nailer, trace.Entity, trace.PhysicsBone, true) undo.Create("Wire Nailer") undo.AddEntity( wire_nailer ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_nailers", wire_nailer ) return true end if (SERVER) then function MakeWireNailer( pl, Pos, Ang, model, flim ) if ( !pl:CheckLimit( "wire_nailers" ) ) then return false end local wire_nailer = ents.Create( "gmod_wire_nailer" ) if (!wire_nailer:IsValid()) then return false end wire_nailer:SetAngles( Ang ) wire_nailer:SetPos( Pos ) wire_nailer:SetModel( model ) wire_nailer:Spawn() wire_nailer:Setup( flim ) wire_nailer:SetPlayer( pl ) local ttable = { pl = pl, Flim = flim } table.Merge(wire_nailer:GetTable(), ttable ) pl:AddCount( "wire_nailers", wire_nailer ) return wire_nailer end duplicator.RegisterEntityClass("gmod_wire_nailer", MakeWireNailer, "Pos", "Ang", "Model", "Flim") end function TOOL:UpdateGhostWireNailer( ent, player ) if ( !ent || !ent:IsValid() ) then return end local trace = player:GetEyeTrace() if (!trace.Hit || trace.Entity:IsPlayer() || trace.Entity:GetClass() == "gmod_wire_nailer" ) then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo("Model") ) then self:MakeGhostEntity( self:GetClientInfo("Model") , Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireNailer( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool_wire_nailer_name", Description = "#Tool_wire_nailer_desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_nailer", Options = { Default = { wire_nailer_nailer = "0", } }, CVars = { } }) panel:AddControl( "PropSelect", { Label = "#WireNailerTool_Model", ConVar = "wire_nailer_Model", Category = "Wire Nailer", Models = nailermodels } ) panel:AddControl("Slider", { Label = "Force Limit", Type = "Float", Min = "0", Max = "10000", Command = "wire_nailer_forcelim" }) end